After a while, though, I was back in the swing of things, and there are moments when you get a breather, namely on the skiff that you can travel around in. There’s no easing you in, and machines are relentless, especially the new Bilegut: a huge toad-like machine that jumps up and attempts to squash you, as well as spitting acid and God knows what in your direction. Even after fighting them off and exploring, I’d be damned if I could remember how to glide. Having such variety in how you take down the machines meant I couldn’t remember what did what. It took me a while to familiarise myself with the controls again in Horizon Forbidden West: Burning Shores. Upon arriving, however, it seems like this isn’t going to be some easy trek, and within minutes of landing you’re thrown right back into the fight. And just like that, you’re flying on the back of your Sunwing and heading towards LA, or BS, to find this Zenith called Walter Londra (voiced and acted superbly by Sam Witwer). Horizon Forbidden West: Burning Shores is equally as enjoyable, if a little familiar, and it mostly reaches the heights of the foundations it built upon.įollowing on from the ending of Forbidden West, Aloy is summoned by Sylens (rest in peace, Lance Reddick) to investigate a thirteenth Zenith in the Burning Shores, formerly known as Los Angeles. Although it might not have gotten all of the attention from last year, it was without a doubt one of the most technically sound video games I’ve played, both in its visuals and gameplay, not to mention a story that more often than not kept me gripped until the end. Horizon Forbidden West was easily one of the best games of last year, but come December it felt massively overlooked due to the staggering work FromSoft did with Elden Ring, and that other small title with a big Greek fellow with a beard.
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